Picked up a few things. Had a day to myself a little while back and headed over to Leisure Games in Finchley to see what I could see. There were a few things listed in their preview of the week's forthcoming games that I had reserved and i wanted to pick these up and see what else was available.
The first was the new Fate Core edition of Bulldogs. There's not much difference to the old Fate edition truth be told, rules are slightly streamlined and simplified, the art is slightly different, but the completist in me sort of insisted. The same reasoning goes for the new Jamie Chambers Metamorphosis Alpha edition that was surprisingly in the shops. This was a Kickstarter that was waaaaay overdue, some were even comparing him to Ken Whitman (a man who seems to use Kickstarter to fund his lifestyle and produce nothing more than promises that the various products will be here in just a little while), but there it was on the shelves, even before some backers had even got their copies I gather. It's a nice product, harkening back to the concept of the Warden as a generation colony ship that went to hell many generations ago. The rules use his own "26 System", a D6 based ruleset that seems quite freeform and easy to adapt to other D6 systems (such as Red Dwarf, an obvious combination, someone had already done this with the Amazing Engine Metamorphosis Alpha to Omega edition some years back). Due to the lateness of the release some of the thunder had been stolen by the re-issue of James M. Ward's original ruleset, but I'd decided I wanted this one as well.
Picked up a few other things while I was in the shop, the printed supplement to Golden Sky Stories that added a few more Henge; mouse, wolf, fish and the inevitable pony, plus witches and a few short stories. Very cute, already had it in pdf but couldn't resist the print version.The last thing in the shopping bag was a set of green rocket dice. These were originally produced by the Game Salute company as part of yet another Kickstarter. The plan was to have D6 versions first, then various different polydice versions. Alas production difficulties have plagued the project, the D6s couldn't be made with the large pips of the originals, they were not as polished due to having to switch to new manufacturers and different plastics, and now it seems the polydice have been cancelled all together. I'd got the red and blue sets and had been looking for the green as a nice completion for a set of dice suitable to play the Red Dwarf RPG with. Wasn't going to pick these up as I'd reached the budget limit, but on being told that these were the last of the stock and they were unlikely to get more it was now or never. A quick check on the internets when I got home more or less confirmed this. There were a few American sites where you could get a range of colours for pretty much the planned prices, Game Salute's own website for example, but they seem to be like hen's teeth in the UK, silly prices being asked. Hey ho, got the ones I wanted.
A couple of things arrived in the post too. That 1PG Companion from Deep7 and the Airship Daedalus RPG. Both very nice products, particularly the latter, two fisted pulp adventure at its finest. DrivethruRPG/RPGNow had a couple of pdf supplemements, the AEGIS Field Manual (AEGIS is their version of SHIELD, more or less) and the (free) Automaton supplement that allows you to add various forms of constructs to the game, including as player characters. I was amused by the tagline heading the advert for the main rulebook in the back of this- "Punch Adventure in the Face!". Indeed.
Anyhow, this all means that I have spent a fair amount of time reading up on real-life airships, gyrocopters and rocket backpacks, the latter being bloody impractical even now, but extremely cool.
Not seen any reference to landing a gyrocopter on the back of an airship, but I'm sure it could be done. Small circular landing pad at the back, with a canvas tent like hanger. A good pilot can being these things in for a slow near-vertical landing, and if the airship is moving as well it should be a cinch. Mid to late 30's gyros were made with folding rotors so would be very compact in storage and a few were made by then that could feed power to the main rotor array and do a "jump" take off.
Yeah, this could work...