Picked up a few bits and pieces over the past few weeks. One of the most memorable, for me at least, was a 1st edition "Changeling the Dreaming". This was the first White Wolf, World of Darkness title I'd been compelled to acquire, back in 1995. I knew about Vampire, Werewolf and the others, but this is the one that appealed to me mainly due to its roots in folklore and its expansion of the whole urban fantasy genre. It is a remarkable book, although torn between the lighthearted faery changeling nature and the general bleakness of the World of Darkness itself, that juxtaposition it what made it such a poignant game in its way. The end of childhood, the fading of the magic, with only the (possibly vain) hope of spring to see you through the winter to come.
I collected pretty much all the books, and several more of the more general WoD range, the Year of the Ally, the Year of the Hunter books, a few others, more to engage mortals in the WoD that anything else. Then I sold the lot off and, when the New World of Darkness version, "Changeling the Lost" appeared grabbed that instead. It was a good book, but lacked that whimsical magic of the first version. I recently saw that there was a Kickstarter to bring out a 20th anniversary version, combining the best of the 1st and 2nd editions of that earlier game. I didn't join it but it inspired me to go hunting on Amazon to get that 1st edition back again. I'm not going to collect all the books I had before (the "Isle of the Mighty" UK sourcebook was dire), just that one core rulebook, recapture a little bit of my past. It's here now and I'm enjoying looking through it immensely. Lovely artwork.
Another thing I picked up was the Quick Start rules for "The Mutant Epoch". I do already have the core rules for this but, you know, just for completion's sake. It's got, as you might guess, a stripped down version of the rules but adds an excerpt from the huge "Crossroads Region Gazetteer" on the small town of Sandbarra, out in a ruin strewn marsh, and an adventure, "Muddy Mayhem", that brings the characters together as indentured slaves who have to band together to rescue a vitally needed technician from a pack of Elvis-crazed Skullocks (no kidding). I've been enjoying the Mutant Epoch books, they're so cheerfully bloodthirsty and bizarre, the Crossroads Region book in particular would be a useful resource for any Post Apocalypse gamer, dozens of well-mapped out settlements from small trading posts to small cities, all their their own personalities, power factions and encounters. It's the biggest book of the range to date and Will McAusland very nicely gave me a complementary pdf copy a little while back when we were corresponding about something or other, very useful for searching through to find a specific subject. The Rules Expansion is going to be the news book, which will add more wierdness to the mix; AI characters, "Abomination" class mutants, half-breeds, virtual entities, cyborg mutants, plant people, low-tech cyborgs (the "rebuilt"), brains in a jar and a whole load more bestial human templates. As if that world wasn't aready strange enough....
Also picked up the new 4th Edition "GURPS Discworld", this compiles the first two GURPS Discworld books and adds a load more material, not quite up to the last book of the main series though "Raising Steam", alas, which would have expanded the gameworld considerably. They also left out the Tiffany books, which would have been another very welcome addition. Ah well, next edition.